P2e persistent damage. the second paragraph of this page . P2e persistent damage

 
 the second paragraph of this page P2e persistent damage The Fighter Feat Dueling Riposte is an example of a situation that changes this

So that includes sneak attack, spell damage, enchantment dice, ECT. For even a same-level enemy this is a good third of their entire bar (or fourth for the particularly healthy) plus the persistent damage might end up dealing even more. Given the players are stuck in 10' deep water, which requires swim checks, unless they are able. Poison and Mental are strictly inferior damage types, and Force (as usual) is a strictly superior damage type. You take persistent damage at the end of your turn. Melee [one-action] glaive +15 (deadly 1d8, evil, forceful, magical, reach 10 feet), Damage 1d8+7 slashing plus 2d6 evil and infernal wound Melee. Next round, fails recovery check, which would result in death. The physical damage will benefit either from slashing weakness or silver weakness. 6. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. Players are stone and can't act. Persistent Damage. You then attempt any saving throws for ongoing afflictions. It's best to ask system specific questions in the forum that that system. Alchemist’s fire deals the listed. Weapons with <i>wounding</i> runes are said to. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. 459 4. Saves have critical successes, and critical failure. Pathfinder 2e damage calculator. (most sources of persistent damage take effect 2-3 times on. Atleast those have their own traits. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. First because hardness values are sometimes high and applying it multiple times can completely negate some characters' damage, which is too strong for an effect. 0. Likewise, if a creature only takes 2 fire damage because of a successful save, weakness 5 fire would bring that up to 7. The key is to exploit elemental weakness, and dip into other classes to give you more options. Even if this last scenario can happen on rare ocassions to a low HP Lv1 character that got hit by a max crit from a creature with high damage. Make a spell attack roll against your target's AC. Liches prefer mindless undead, that do what they’re told and don’t interrupt the lich’s studies with useless conversation. At the end of round 1, the boss has 30% to get rid of any persistent damage. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Persistent Damage Source Core Rulebook pg. Then you double or halve the amount as appropriate. 314 - 11 (Verified 11. 8. Shield Block [reaction] Feat 1. Cantrip 1. Unarmed Attacks. The damage dealt on a critical failure remains the same. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. From level 1 it immediately offers access to a complex shapeshifting mechanic, allowing you to adopt a new form to suit nearly any situation. No stacking in 2e. Flames are hazardous terrain, usually dealing moderate damage and potentially setting a character on fire, dealing moderate persistent fire damage. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Macros are pre-written commands in Foundry Virtual Tabletop that when used, execute their commands. " Undead NPCs : "Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. This version provides clarification in regard to Positive/Negative Damage and Persistent Damage. When the stage 1 duration runs out, they make another Fort save. Blessed Ampoule(ilvl 4, clvl 8) is another damage type shifter, though only to good damage. Instead, you’re removed from the initiative order. A free update to the PDF! r/leagueoflegends. " This is confusing b/c the damage happens before the check. Each skill is keyed to one of your character's ability scores and used for an array of related actions. Electric Arc can be used with that. Use to. Undead PCs : "You don't take negative damage and are healed by negative effects that heal undead. A breakdown of 5 general rules for Persistent Damage. Most of these are self-explanatory. Unlike Experience Points and treasure, which stay with a character, Hero Points are granted and used on a per-session basis. A <i>healing potion</i> is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. Add a FlatModifier rule-element and edit it to look like above. On page 450 of the Core Rulebook we find the four steps of determining damage: Roll dice + account for modifiers; Determine type; Apply resistance or weakness; Reduce HP; Doubling the damage (for any reason) is listed on the next page as the last type of modifier in step 1. As usual for nonlethal damage, when you reduce a creature to 0 Hit Points using nonlethal damage, the creature falls unconscious instead of dying. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. If the bomb already deals persistent damage, combine the two amounts. Restrained: Comes from a critical success Grapple or various creature abilities and spells. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Persistent damage can definitely be rough. 6. , with two examples in the compendium: Life Boost and Troll Regeneration. Core Rulebook (452) Falling. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. This permanently changes your initiative to the new. Your character's expertise in a skill comes from several sources. This deals 2d4 slashing damage. 585 4. Fighter - 2 Strike - d12 Sword. 550 4. Worse range, damage type and damage than EA; Haunting Hymn: Damage same as Gale Blast, but better damage type. After you take the damage, you can attempt the flat check to end the persistent damage. (2d6 persistent damage) with 6:Champion’s Reaction. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. 2. Best. The additional rules presented below apply to persistent damage in certain cases. Source Secrets of Magic pg. Use to add persistent damage effects to selected tokens. Make a spell attack. Trigger A creature within your reach critically fails a Strike against you. Source: The Faithful Few. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. Like normal damage, it can. Small module to keep track of persistent damage for pathfinder 2E using the effects system. However, the mechanics of Wild Shape (and the spells which it replicates) are complicated. Sure it's only 1 action, will hit, probably will do damage, and is basically free, it's also really disappointing as a focus spell. There are many types of damage and sometimes certain types are applied in different ways. Your goal is to block 5 hits which negates 40 damage but only hits the shield for less than 32 damage total on all. conditionitems. Total Damage 3. From the mod. 3) Magical Healing does not stop Bleed unless you are fully healed (p. ago. 469 4. These creatures take only minimum damage (typically 3 damage. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. Persistent damage can definitely be rough. If they fail, they are on stage 1 and take its effects. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. We also found this makes poison particularly problematic for dying characters. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. Players are stone and can't act. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. There is some rudimentary fast healing and regeneration support, but its not complete. These spells might work with Dangerous Sorcery; they cause persistent damage but don't have a duration themselves. Dungeons are rife with devious traps meant to protect the treasures within. If the target is flat-footed, the Strike deals an extra die of weapon damage, and the foe takes persistent bleed damage equal to the amount of precision damage from your One Shot, One Kill. It increases persistent damage less. - resistance 2 to bludgeoning 2, slashing 5 piercing y. If you take any damage from a fall, you land prone. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. If you have a persistent damage condition, you take the damage at this point. Every level at which you gain a Swashbuckler feat, select one of the following feats. An Add-on Module for Foundry Virtual Tabletop. 9 Elemental Damage. Trigger While you have your shield raised, you would take damage from a physical attack. Everything else about it is irrelevant. Hero Points. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). It'll darn well be my go to class almsot always!This module is discontinued as of Foundry v10 and PF2e 4. So, you can't apply that before the item is even created. True Strike + Acid Arrow with a Shadow Signet is the most reliable way to make this happen. If the person is hit with poison, they make a save immediately. Source Secrets of Magic pg. However, it does *not say the attack looses the nonlethal trait. ] You can't automate the application of the persistent damage on a critical. ago. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the. Pathfinder 2e damage calculator. The damage bonus is a negligible, but the Fast Healing is actually really nice. A breakdown of 5 general rules for Persistent Damage. Add a RollOption rule-element and edit it to look like above. That's your prerogative if you want to, but it might push some spells' power out of line with the ones with basic saves. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. As title. Magical Necromancy. Source Core Rulebook pg. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. When your negative hit point total is equal to your Constitution, you're dead. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. On a critical success, the target also takes 1 persistent acid damage. Phantom Pain and Persistent Damage. Negative damage harms the life force of living creatures, and positive damage hurts undead. If you really like this, you can combine it with options like the Changeling’s Accursed Claws and get two sources. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. No, persistent damage is not a damage roll by the character with the Inspire Courage buff. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically if you're healed to your full Hit Points. of you. This module is discontinued as of Foundry v10 and PF2e 4. 451 4. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). Bombs still do their splash damage on a fail. 621 4. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. You curse the target, punishing it for having the audacity to spill your blood. Persistent damage comes from effects like acid, being on fire, or many other situations. Many other conditions change at the end of your turn, such as the frightened condition decreasing in severity. \$\endgroup\$ – It's a condition whose value is set by the amount of persistent damage dealt. 451 4. 1. Are you tired of taking Emotional Damage while forgetting to deal emotional damage to your players? Well worry no more! This Module, PF2E Persistent Damage,. License. Persistent damage is a condition that causes damage to recur beyond the original effect. Spells which deal persistent damage like Acid Arrow are a great choice, as are spells which can repeatedly deal damage like Flaming Sphere, and you can repeatedly apply Forcible Enemy by casting cantrips to renew the effect and keep the Vulnerability in place at minimal cost. You snap your shield in place to ward off a blow. 46. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Saving Throw Fortitude. Darkfire is right, at least the way *I* apply the rules (there is some debate about persistent damage out there). Cast [two-actions] somatic, verbal. The typical guard dog is loyal to and beloved by many communities. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. Highest resistance applies per damage type. Worse range, damage type and damage than EA; Ray of Frost: Damage similar to Produce Flame, but the best range of. You ignite a creature in lasting flames. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow. The Fighter Feat Dueling Riposte is an example of a situation that changes this. If you critically succeed at a Strike, your attack deals double damage. Effect The ghoul devours a chunk. Source Core Rulebook pg. As for energy types, fire is by and large the most common. Delay [free-action] Trigger Your turn begins. When a creature is exposed to a monster’s poison, it attempts a Fortitude save to avoid becoming poisoned. 451 4. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. lDVqvLKA6eF3Df60] {Persistent Fire Damage} [ [/r 1d4 #persistent bleed]] @Compendium [pf2e. Enfeebled 1 + Enfeebled 1 are. ago. Since 5e and PF2 are both similar with proficiency, you can also add the CR of the monster to its 5E DCs and AC to get roughly similar results to what PF2 is doing (CR 0 to 1/2 are a bit harder, use level -1 monsters for 0 and. The DC is usually the DC of the effect that caused the bleed. Persistent damage is a condition that causes damage to recur beyond the original effect. P2E games are going to become ever more commonplace in years to come. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. You lose. Escape incures MAP. 0. I'd say in general, the bottled lightning would contribute more in combat for this party even assuming the rogue is the only martial to. Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. They love mixing up infusions and potions, so it makes sense that the class offers plenty of ways to mix up play. Each living creature in the line must attempt a Fortitude save. Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. You morph your body based on your training, choosing one of the following effects based on your wild order feats. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. Disease. 5 damage if it hits initially and then an expected 7+ points of persistent damage. The line immediately after the portions you include in your Question sums it up fairly well: Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). Also, weakness and resistance apply to every tick off persistent damage. - When calculate the damage taken by a shield when blocking with it, divide the damage to half of your class lvl rounded to high. Specifically, I wanted to lay things out in a more organized way and remove stuff that isn't as important for players. Instead of Fireball use Fusioned Chain Lightning to make that fire damage more party friendly. Source Core Rulebook pg. It can start as persistent damage. Skills, you get more skill increases and more skill feats than anyone. Just like it is with a damage weakness or a persistent damage condition. In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. Damage happens immediately after the onset time of the poison. Produce Flame would deal SAM as damage plus 1 persistent fire damage, increase damage every level by 1d4 and persistent damage by 1. Item 7. You curse the target, punishing it for having the audacity to spill your blood. Numbers on persistent damage are way too low to plan a build around them. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again. Enjoy watching the smile fade from your GM’s face when their. When you drink a <i>healing potion</i>, you regain the listed number of Hit Points. 5 damage and 14 persistent bleed damage. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. Deal 6d8 + 3d6 persistent damage on a hit (average 36 +10. Treat WoundsA short and simple one, does precision damage from multiple sources stack? For example, if a Ranger with the Precision Hunter's Edge took Rogue Dedication and later got the Sneak Attacker feat, could they deal the precision damage from their Hunter's Edge and the Sneak Attack. 0. AC 20; Fort +8, Ref +11, Will +8 HP 30 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. Sunder Enchantment: Intelligent enemies will frequently use magic items, especially powerful options like weapons and armor. Thus it happens before any weaknesses are applied in step 3. This module puts the buttons to roll Damage and Critical right on the chat card for a Strike to. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. conditionitems. The remaster made no changes to the Orc’s traits, but did consolidate feats from the Advanced Player’s Guide and the Ancestry Guide into Player Core 1 and made minor textual changes to improve readability. 25908279629617 cubic inches. ” Casting a cantrip doesn't use up your spell slots; you can cast a cantrip at will, any number of times per day. However you build your 2e Alchemist, be sure to cackle like Dr. This creature is a reanimated corpse. 6. The shield has Hardness 8, HP 64, and BT 32. 563 4. Hello, I'm relatively new to P2E and I'm running Abomination Vaults. Fighter - 1 Power Attack - d12 Sword. Zach_luc_Picard • 4 yr. The perioud of post-combat recovery will likely be at least 10. Damage: Incredible cold-80º F or colder (-62º C or colder) 2 hours: Moderate cold every minute: Extreme cold-79º F to -21º F (-61º C to -29º C). Otherwise, its the same amount of healing. Step 2: Determine the Damage Type. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and. Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage and enfeebled 2 (1 round)Alchemical Familiar Feat 1. Focus: The focus of the build has been based on the delivery of Bleeding Finisher at level 8 which combines with a. Keep in mind that many of the activities below take 10 minutes each. Treat Poison might not mention Persistent Damage, but Persistent Damage has rules for allies doing things to help. In the end nearly everyone was bleeding and one was dying. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. The ranger in pf2e has the best multiattack I've seen. It completely automates persistent damage. A direct successor to target-lock, at first a copy and then having. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. If they critically fail, they start on stage 2 and take its effects. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. If the target recovers from being sickened, the. Failure The target takes full initial and persistent damage, and the target. Any time you have multiples of a Status (Persistent Damage Included) you only apply the stronger value. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. Spells, special weapons, and environmental dangers can cause many other types of damage. I personally apply hardness only once. Throwing two bombs at 0 and -2 can add up some damage rather quickly, even more so if you use Sticky Bomb and Expanded Splash, so each bomb will inflict someting like 8-10 points of persistent damage. Once you’ve calculated how much damage you deal, you’ll need to determine the damage type. Make a melee spell attack roll. When I played 5E I would avoid any mention of poison damage, because I knew it was going to be a weak option. 621). * Create a new item that just gave an item bonus to spell attacks. If an enemy refuses your Iron Command, it takes persistent evil damage equal to your Charisma modifier. You do not double the damage from your ability. 3) Magical Healing does not stop Bleed unless you are fully healed (p. But yea Persistent damage (bleeding, being on fire etc) is very strong. The basic question is: for monster strikes that deal persistent damage, does that damage (or the number of dice) double on a critical hit? Initially I thought yes, because critical hits. 6. Being able to headbutt, shoulder, or kick an opponent when your hands are occupied can be very situationally useful, though the default traits for a fist unarmed attack include nonlethal. This guide will briefly explain how polymorph spells work in general, then. Persistent Damage. 2. Some feats added in supplements like Impossible Lands and The Mwangi Expanse were not included. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. 1d4 1d6 1d8 1d10 1d12. This additional damage is halved if your weapon or unarmed attack is agile. Source Core Rulebook pg. A few bombs that deal a bunch of persistent damage will make a big difference in encounters against small numbers of powerful foes. 458 4. Just as an example, at level 9 with a +1 striking arquebus (no damage runes), a crit will do on average 55. 6. OK, so basically you have to reference the condition and that's what creates the effect in the description. One option is to replace them one-for-one with new damage types like “radiant. 5 average damage per target for several turns!Resistance applies to each damage type. Cantrip 1. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. Persistent Damage. 3. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. Bombs are martial thrown weapons that deal moderate elemental damage (direct, splash, persistent) and/or have debuff riders (flat-footed, slow, immobilize, deafen). Author: jaypeedaylee Project Source: Project URL Versions 0. While your character's ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. That’s 22. You did cast a spell It did deal damage. The target takes 2d6 persistent bleed damage and must attempt a Will save. This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The negative trait states that Negative energy heals undead and harms the living in the form of negative damage, therefor a dhampir heals and a living creature is damaged. Persistent Damage Source Core Rulebook pg. Spell 2. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. For instance, if you created a flask of 3rd-level empowered alchemist’s fire (see page 360), it would deal 2d6 fire damage, 2 persistent fire damage, and 1 splash damage on a hit. The (good-aligned) Champion reactions grant resistance to "all damage". Pathfinder 2E: Persistent Damage. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. On a hit, the target takes 2d12 electricity damage. Use a non lethal attack! Persistent damage is awful if you go down. These damage types apply only to creatures that have the opposing alignment trait. On a hit, the target takes 2d12 electricity damage. Sticky bomb adds the splash damage of the bomb to the persistent damage. " So to answer your questions, yes Regeneration is stoped by any type of the listed damage. Prone. When a creature has persistent damage, it is rolled at the end of each turn and then they make a DC 15 flat check. This ups it's utility as well. Many of the druids shape change forms rely on the extra damage. 5 per round). 315) Last Updated 15 hours, 56 minutes ago. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. If an entry lists multiple types (such as “cold and water”), either type of spell can affect the golem. Bloody Blows PC1: Persistent damage is great, so for any build that relies on unarmed strikes, this can be a significant improvement to your damage output. Speed 10 feet, climb 10 feet Melee [one-action] pseudopod +15 [] (reach 10 feet), Damage 1d12+8 bludgeoning plus 1d6 persistent bleed Siphon Vitality [two-actions] The blood ooze draws forth blood from nearby creatures, causing their flesh to break open and blood to spill out which replenishes the blood ooze. ”. The fact that you can earn cryptos and NFTs from playing games is hugely attractive, and the way in. Or cast Phantasmal Killer heightened to spell level 6. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. Introduction. The GM determines when this occurs, but it usually takes 1 minute. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. It can also be thrown. Wolf Stance - d8 piercing plus agile, finesse, backstabber and while you're flanking also trip. Exalt Level 11 When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). Basic saves halve damage (including persistent damage) on a success and double damage (inclusive) on a critical failure because basic saves say they do that, e. All other creatures within 5 feet of it take 1 acid splash damage. Chaotic damage harms only lawful creatures, evil damage harms only good creatures. 621) The damage gets rerolled every turn. Taking all three actions is a (. Elemental Toss: From Sorcerer, a little better than a cantrip damage wise, but the main advantge of being 1 action is wasted on spellstrike. You shroud your hands in a crackling field of lightning. The stab of a spear deals piercing damage. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. So whether a creature takes damage or restores HP is determined by their living/undead status and the corresponding spell. Invoke the Elements AG: A great defensive buff. 545 4. A critical success reduces a virulent affliction’s stage by only 1 instead of by 2.